Latest news and upcoming events
|July 26th, 2016||Superpowers v1.1 : Fixing a few bugs|
|July 26th, 2016||Superpowers v1.0 : The new version is finally here!|
|June 24th, 2016||New Patreon post: RPG Battle System asset pack and development news|
|April 9th, 2016||This Week in Superpowers #9: It's not a sprint, it's a marathon|
|March 17th, 2016||This Week in Superpowers #8: New asset pack — Ninja Adventure Part 2!|
|March 10th, 2016||This Week in Superpowers #7: A very long week|
|February 27th, 2016||This Week in Superpowers #6: First Patreon milestone|
|February 21th, 2016||This Week in Superpowers #5: Teenage Mutant Ninja Gamedevs|
|February 11th, 2016||This Week in Superpowers #4: Sustainability|
|February 4th, 2016||This Week in Superpowers #3: Post-Global Game Jam|
|January 28th, 2016||This Week in Superpowers #2: Drag'n'drop in scenes|
|January 21th, 2016||This Week in Superpowers #1: First edition|
|January 14th, 2016||New release: v0.19.0 — A week of Open Source.|
Also new: Superpowers LÖVE v0.1 — First release!
|January 8th, 2016||v0.18.1 — Hotfix for scripting! has been released to fix a major bug.|
|January 7th, 2016||Here we go: v0.18.0 — The first Open Source release!|
|January 6th, 2016||We are now on Patreon! Check out our crowdfunding video.|
Superpowers's tabbed interface is easy to use and familiar.
Play the Discover Superpowers demo game.
Game logic with TypeScript
The TypeScript editor comes packed with useful features: syntax highlighting,
autocompletion, live error reporting, quick jump to definition and more.
Free asset packs
Superpowers comes with hundreds of Creative Common Zero-licensed
sprites, 3D models, sound effects, fonts and music!
Publish to any platform
Superpowers games can be published on PC, Mac, Linux, iOS and Android.
And of course, they run in recent Web browsers too!
Examples and demo projects
We've built a library of games to get you started.
Download tons of ready-to-use projects on GitHub.
Support us on Patreon
We've been pouring our hearts and souls into Superpowers since late 2014.
Please consider supporting our work with a subscription on Patreon. Thanks! :)